A well armed/well coordinated org could move in and capture a factory day 1 because they have such awesome ships. This will probably lead to some butthurt people at the onset, but once you get past a certain point, rather than spending cash on ships, they are spending cash on factories and such.Īlso, this makes things interesting if we can capture stuff. IE utilizing a small ship and following the natural progression of the faction/rep system is the most effective (lucrative) way to earn right out of the gate. Just because you have a hull e or a iridis doesn't mean that you will be able to complete missions that fully leverage the ships capabilities at start. Where missions are small and rewards are small. Hopefully when the game is launched a mechanic is put in place around faction and reputation. If it is me and 5-10 friends playing I am busting out the big ships, if it is just me then I think the progression makes a ton of sense.Īlso, as many have said before there is a pay to win element here. I agree with your post, if this game delivers it will have the potential to provide two potentially unique game styles, RPG and more of a Planetside battle royal option. You can't subjectively say that anyone single one of those ships is the "best" cargo ship, because it very much depends on the job. But if it's just 1 ton of tech components, you might just be best off taking an Aurora CL. If it's 10 tons of guns, you'll want a Hull C with some good fighter escorts. If you have to haul 50 tons of ore from Stanton to ArcCorp, an Orion might be best. In another, not exactly, because if CIG does balancing right, it wouldn't make sense to always use one "best" ship for any particular type of job.Ĭargo for instance. You will start with low amounts of money/ships/items, and progress to more and more. One of the great benefits of a truly sandbox game is the freedom to enjoy the game in your own way, and I both hope and expect that this one will be done well enough, with enough depth to allow for both of our play styles to be rewarding for a long time to come.Įh you pretty much progress like most other MMOs in the same tangible effect of acquiring resources, financies, equipment and standing allowing you to do what you want easier and make death and other obstacles less of a setback.Įnnnnhhh. This doesn't mean that there won't be upgrades to the equipment of that ship, probably lots of them.sort of more of a horizontal ship progression than a vertical one I guess. I think it would be possible for someone to start with a Cutlass or Freelancer (for example) and NEVER fly any other ship in the game, ever (unlikely, but possible). The ship I do it in is a tool that allows me to more effectively experience the type of content I prefer. Ship progression up some upgrade path as a focus for your gameplay is fine, but mine will be more about experiencing the content and the social interactions that arise from it. Personally, I will be choosing to look at this game a little differently. It has been discussed here many, many times. 138 comments and every single one is positive and civil. one day.ĮDIT: Point of clarification - when I speak about "ship progression" I pretty much just mean "ship price progression."ĮDIT 2: Thanks for all the replies. I plan on starting at the very bottom, and working my way up to my Caterpillar. So when I noticed that the Aurora ES was for sale with the 48 month insurance, I nabbed it. It's unlikely we'll ever see it with longer insurance. Even considering that it'll probably be decremented in 24 hours tokens like REC items/ships, that's still approximately 1,440 days of insurance. However, since they first split out all the variants of the Aurora, it's always irked me that I couldn't get the absolute lowest ship possible - the Aurora ES - with LTI.Īs many people have pointed out over the last week, the 48 months of insurance currently being offered on ships during the Anniversary Sale is practically LTI, for all intents and purposes, considering that insurance time is only used when you play. This has always been my plan since the day I bought my second SC ship (Cutlass Black - Pirate Pack) which I had sworn I wasn't going to do. amount of ships, I don't want to "ruin" the progression experience for myself, so my plan has always been to start with my humble Aurora LN and work my way up my ship list - "unlocking" the next ship in the progression as I earn enough credits to buy it, and then either banking those credits or using them to outfit the new ship with better items.
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